This last job I’ve participated in was of a very rare breed. Animaking was bold enough to mix a bunch of different techniques, namely live action, miniature models, stop motion, cg and post… phew. It all blends into a nice view of the Aircross automobile running through the atacama desert…
I was a small part of this great effort, running most particle sims. It was very nice to work with some old friends and meet a few more nice people.
Back from the metropolis! This past week I have presented a workshop on ICE for 40 people at Melies school of cinema and animation, in São Paulo. Those who attended got a clear idea of what a interactive visual programing envoiroment like ICE may bring to the table in the context of animation and effects. We also stablished a panorama of most type of sims that exist in this, and other plataforms, trying to understand the pros and cons of each. Besides this overview we got into the guts of all the math behind ICE and some things those who are not aquinted with the tool get a hard time with (like data’s type and context). To finish it all off tornados and explosions were simulated, good times!
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. It does so by providing many ICE compounds and partially abstracting the ICEtree construction processes. It eases the creation, procedural animation and simulation of many many objects or chunks of geometry.
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. In this latest release the capability of controling polygons and polygon islands with particles was added. Therefore enabling one to control this elements with regular ICE nodes, or Motion Tools’ compounds.
Some high priority bugs and workflow enhancements were tackled, although, due to time constraints these improvements were not akin to the initial intention. I hope this still may prove useful to some.
ICE (Interactive Creative Environment) is a nodal environment inside Autodesk Softimage that can do a range of different things. You can use it to create custom deformers, animate particles, rig characters, simulate fluids, and even generate crowds.It doesn’t matter what you want to do with ICE, there is a set of concepts and nodes that you need to know and understand in order to get going with the tool.Concepts like data types and data context, order of evaluation, vectors, matrices, arrays, locations and so on…
In this training we are going to build 3 custom deformers. We will start with the easy ones and learn the most basic concepts in ICE. As we move on to more complex deformations, the understanding of more complex concepts will feel natural to you, since you already have your feet wet.
This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the different kinds of lights we have in real life so you never have to use ugly hacks in rendering again. The use of a real production scene will be a great opportunity for everyone to understand how lighting can set the mood of the scene, and how to avoid common rendering bottlenecks. As the cherry on top of our CG cake, you will understand how the use of Softimage’s powerful passes system can leverage your work in the compositing stage, and how you can use Softimage’s FXTree to solve preComp issues in your pipeline.