Back from the metropolis! This past week I have presented a workshop on ICE for 40 people at Melies school of cinema and animation, in São Paulo. Those who attended got a clear idea of what a interactive visual programing envoiroment like ICE may bring to the table in the context of animation and effects. We also stablished a panorama of most type of sims that exist in this, and other plataforms, trying to understand the pros and cons of each. Besides this overview we got into the guts of all the math behind ICE and some things those who are not aquinted with the tool get a hard time with (like data’s type and context). To finish it all off tornados and explosions were simulated, good times!
This is an oldie actually. A compound that restores lost symmetry, as long as you have been a good boy and kept a symmetry map.
Compound: Restore Symmetry.xsicompound
ICE (Interactive Creative Environment) is a nodal environment inside Autodesk Softimage that can do a range of different things. You can use it to create custom deformers, animate particles, rig characters, simulate fluids, and even generate crowds.It doesn’t matter what you want to do with ICE, there is a set of concepts and nodes that you need to know and understand in order to get going with the tool.Concepts like data types and data context, order of evaluation, vectors, matrices, arrays, locations and so on…
In this training we are going to build 3 custom deformers. We will start with the easy ones and learn the most basic concepts in ICE. As we move on to more complex deformations, the understanding of more complex concepts will feel natural to you, since you already have your feet wet.
Another work I’ve participated in here at Ilegal FX. I’ve textured some, have done the setup and some modeling on many of the truck’s deformations and also have light shots 8 and 9.