Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. It does so by providing many ICE compounds and partially abstracting the ICEtree construction processes. It eases the creation, procedural animation and simulation of many many objects or chunks of geometry.
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. In this latest release the capability of controling polygons and polygon islands with particles was added. Therefore enabling one to control this elements with regular ICE nodes, or Motion Tools’ compounds.
Some high priority bugs and workflow enhancements were tackled, although, due to time constraints these improvements were not akin to the initial intention. I hope this still may prove useful to some.
ICE (Interactive Creative Environment) is a nodal environment inside Autodesk Softimage that can do a range of different things. You can use it to create custom deformers, animate particles, rig characters, simulate fluids, and even generate crowds.It doesn’t matter what you want to do with ICE, there is a set of concepts and nodes that you need to know and understand in order to get going with the tool.Concepts like data types and data context, order of evaluation, vectors, matrices, arrays, locations and so on…
In this training we are going to build 3 custom deformers. We will start with the easy ones and learn the most basic concepts in ICE. As we move on to more complex deformations, the understanding of more complex concepts will feel natural to you, since you already have your feet wet.
This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the different kinds of lights we have in real life so you never have to use ugly hacks in rendering again. The use of a real production scene will be a great opportunity for everyone to understand how lighting can set the mood of the scene, and how to avoid common rendering bottlenecks. As the cherry on top of our CG cake, you will understand how the use of Softimage’s powerful passes system can leverage your work in the compositing stage, and how you can use Softimage’s FXTree to solve preComp issues in your pipeline.
Although some content in this course is Mental Ray specific we try to make it as broad as possible and teach tools that can be used with any render engine available to SI out there.
Lights, Render, Passes
Demystifing the Render Tree
Other training videos at cmiVFX
In this training we go deep into this production ready scene to learn the most fundamental rendering tool in Softimage, the Render Tree. Render Tree is the nodal interface for dealing with shaders in Softimage and it is the right tool for the job in Mental Ray and third party renders alike. With some great promises on the rendering horizon for SI there is no better time to jump on the bandwagon and Demystify the Render Tree yourself!
In the middle of production I was face’d with something I had not done yet. We had to constraint a bunch of strands to the tip of another strand. As in the time we did not have Syflex for ICE we decided to use ICE’s own strand framework. Good for us it was not hard arranging a bunch of nodes in order to get this constraint going.
All I had to do to share it online was to make it a little more flexible and scale friendly. Here it is hope you like it.
Quanto tempo! Aproveitei o ócio criativo das férias pra participar deste challenge do CGTalk. A cena foi modelada por Giorgio Luciano e cabia aos participantes, enquadrar/layoutar, texturizar e iluminar a cena.Vale a pena conferir as imagens dos outros participantes pra ver a variedade de perspectivas que se podem ter sobre uma mesma cena: http://forums.cgsociety.org/showthread.php?f=185&t=935462