A historical analysis of diferente elements of cinematographic language
Stereoscopy, popularly known as 3d, is a technology consisting on the simultaneous reproduction of two images, which results in a greater perception of depth. This article intends to investigate possible reasons for the fact that stereoscopy has never been absorbed as a natural part of cinematographic language. To investigate the matter, we have studied how other technologies such as sound and color were incorporated into cinema, and compare those cases with the several incursions of stereoscopy in cinema’s history. We have found similarities and differences in the history of the different technologies, and have hypothesized reasons for the sporadic characteristic of the stereoscopic phenomena: the lack of quality in many productions, due to bad capturing or poor 2d-3d conversion; and its self-referential and gimmick like use.
Originaly published at: RUA – Revista Universitária do Audiovisual, Setembro de 2012.