Non-Humanoid Creature Performance from Human Acting

publications, research and development

In this work we propose a framework for using human acting as input for the animation of non-humanoid creatures; captured motion is classified using machine learning techniques, and a combination of preexisting clips and motion retargeting are used to synthetize new motions. This should lead to a broader use of motion capture.

This work was presented as a poster at SIGGRAPH 2016. Click here for the full publication.

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedIn

Leave a Reply