This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the different kinds of lights we have in real life so you never have to use ugly hacks in rendering again. The use of a real production scene will be a great opportunity for everyone to understand how lighting can set the mood of the scene, and how to avoid common rendering bottlenecks. As the cherry on top of our CG cake, you will understand how the use of Softimage’s powerful passes system can leverage your work in the compositing stage, and how you can use Softimage’s FXTree to solve preComp issues in your pipeline.
In this training we go deep into this production ready scene to learn the most fundamental rendering tool in Softimage, the Render Tree. Render Tree is the nodal interface for dealing with shaders in Softimage and it is the right tool for the job in Mental Ray and third party renders alike. With some great promises on the rendering horizon for SI there is no better time to jump on the bandwagon and Demystify the Render Tree yourself!
Quanto tempo! Aproveitei o ócio criativo das férias pra participar deste challenge do CGTalk. A cena foi modelada por Giorgio Luciano e cabia aos participantes, enquadrar/layoutar, texturizar e iluminar a cena.Vale a pena conferir as imagens dos outros participantes pra ver a variedade de perspectivas que se podem ter sobre uma mesma cena: http://forums.cgsociety.org/showthread.php?f=185&t=935462
My new tutorial on multipass rendering in Maya using Mental Ray is now on-line at CGChannel. The main subject is how to take your renders apart into passes and then recomping them for greater flexibility and control.
We have just finished a new commercial here at Ilegal FX. The final result was very gratifing! I’ve worked on the ramp’s modeling, texturing, shading and lighting and on the shading and lighting for the Ets at the end of the movie.
Besides that it was the first time I attended to the shooting of the movie it self, a very good experience for me, and important for the post production process since we’ve collected all the camera lenses data and HDRI images for lighting our scenes.