developer diary: pipeline manager, part 1

research and development

In the uni lab where I work (DesignLab) the creation of av content through computer graphics is a daily routine. Therefore we occasionally have to discuss workflow, project, file and asset management  In the companies I have previously worked, as well as in our lab, I’ve never used a complete computational solution to handle this tasks. Most of the times management of many production aspects happens through best practices and some minor computer programs that help ease repetitive tasks or lessen user error potential of other tasks. During my last vacations, out of curiosity, I decided to research what would be necessary to automate management of of digital productions in our lab. Firstly I sketched out some diagrams of how worked flow, most places I’ve worked. I also brought down to paper rules for naming, storage, and backup… rules I’ve learned ad hoc.