Neural Networks and Animation

research and development

I’ve recently published, as an open source project, the code for feNeuralNet. This is a Fabric Engine extension for doing simulation of previously trained Neural Networks. Fabric Engine is a plataform for CG development that works standalone but is also integrated in many animation packages like 3ds Max, Maya, Softimage, and Modo. Yes, that means you can now play with neural nets in any of those packages.
If you are wondering what good is having neural networks in an animation package, so am I! On a more serious note, machine learning is enabling people in many fields to come up with computational solutions for problems that were previously very hard to solve… I am curious to see what real applications can emerge in animation and vfx pipelines in the next few years.
Here is the link to that code: