gustavo eggert boehs
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16-05-12 | 3d + studies + tools + ICE
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Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions. This is still a WIP and there is much to be done still.

Download (right click, or drag into Softimage):
v 0.3
v 0.2
v 0.1

Release Notes:
v 0.3
v 0.2
v 0.1

Videos:
v 0.3 https://vimeo.com/39351546
v 0.2 https://vimeo.com/37731551
v 0.1 http://vimeo.com/32825206

29-02-12 | 3d + work
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I’ve participated on this months ago at mfx. This has been on Vimeo for months but for some reason I have missed it, now that I know of it I’m posting it here. It was a fun project due to the creative freedom and the tasks I had in it (animation of some shots and effects at the end).

Video:
https://vimeo.com/28632605

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ICE (Interactive Creative Environment) is a nodal environment inside Autodesk Softimage that can do a range of different things. You can use it to create custom deformers, animate particles, rig characters, simulate fluids, and even generate crowds.It doesn’t matter what you want to do with ICE, there is a set of concepts and nodes that you need to know and understand in order to get going with the tool.Concepts like data types and data context, order of evaluation, vectors, matrices, arrays, locations and so on…

In this training we are going to build 3 custom deformers. We will start with the easy ones and learn the most basic concepts in ICE. As we move on to more complex deformations, the understanding of more complex concepts will feel natural to you, since you already have your feet wet.

Softimage ICE Deformers
Other training videos at cmiVFX

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This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the different kinds of lights we have in real life so you never have to use ugly hacks in rendering again. The use of a real production scene will be a great opportunity for everyone to understand how lighting can set the mood of the scene, and how to avoid common rendering bottlenecks. As the cherry on top of our CG cake, you will understand how the use of Softimage’s powerful passes system can leverage your work in the compositing stage, and how you can use Softimage’s FXTree to solve preComp issues in your pipeline.

Although some content in this course is Mental Ray specific we try to make it as broad as possible and teach tools that can be used with any render engine available to SI out there.
Lights, Render, Passes
Other training videos at cmiVFX

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Hey peeps! We’ve finished this about 3 months ago at mfx. It was a LOT of work, but we had good planing going on and were succesfull in achievieng the look and feel we aimed for! I was mainly involved in modeling, rigging/tding and rendering. That was when this tool came into being…

Cool :) Kudos for all the team.

Video:
http://vimeo.com/35630167

Making-of:
http://vimeo.com/35630311

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In this training we go deep into this production ready scene to learn the most fundamental rendering tool in Softimage, the Render Tree. Render Tree is the nodal interface for dealing with shaders in Softimage and it is the right tool for the job in Mental Ray and third party renders alike. With some great promises on the rendering horizon for SI there is no better time to jump on the bandwagon and Demystify the Render Tree yourself!

Demystifing the Render Tree
Other training videos at cmiVFX

constraing along strands compound
In the middle of production I was face’d with something I had not done yet. We had to constraint a bunch of strands to the tip of another strand. As in the time we did not have Syflex for ICE we decided to use ICE’s own strand framework. Good for us it was not hard arranging a bunch of nodes in order to get this constraint going.
All I had to do to share it online was to make it a little more flexible and scale friendly. Here it is hope you like it.

gb Strand along strands ICE compound
Short demo video

Ferrari GTO 288
Ferrari GTO 288
Ferrari GTO 288
Ferrari GTO 288
I did this GTO 288 last year to sharpen my inorganic modeling techniques.

Hope you like it!

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I’ve used the spare time in this beggining of the year to get to do some organic modeling, something that I have done in a long time anymore. It was my second attempt at modeling a face, and the first time I’ve ever took it to the end, doing textures, hair and stuff! Actualy for the hair I’ve used a very intersting, and strangely named, tool called Kristinka. It is a ICE hair and combing tool developed by Anto Matkovic.
As you can see in the gallery available at Kristinka’s Website, one can achieve very nice results that would not be so simple using other tools. In my experience with it I could find defining the shape of the hair you want very straightforward. You can achieve that by using geometry, curves, and curlying/bending/frizzing/etc/controls, and you can also use ICE tools to filter and mix all that up. If you use Softimage and are in need of hair, consider trying this instead of the built-in solution.

Long time, no see! I’ve used my spare time during the summer vacations (down here in the southern hemisphere) to participate in one of CGTalks lighting challenges. The scene was modeled by Giorgio Luciano and it was up to the participants to layout, texture and lighting the scene.

It’s nice to check out the final images to see how many perspectives can derive from the same model:
http://forums.cgsociety.org/showthread.php?f=185&t=935462

Related topics:
Challenge Gallery at 3drender.com
WIP at CGTalk
Thread at 3d4all

Until next post!

Petrobras
CREA
Making-of Petrobras
Available on-line, the last couple of jobs I participated in these two first months here at MFX. Check them out!

Video: Petrobras Public Offering
Video: CREA 2010

[update] Making-of: Petrobras Public Offering

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After Siggraph and after living for two years in São Paulo I’m finally back to my home town Florianópolis. I have much to thank all the people at Melies and Ilegal FX for they thought me so much, and made all this worthed.

Now back home, I’ll be working at MidiaEffects a very nice post house in the south of Brazil. As usual, as the work gets done I hope to post it here.

Ps: I’ll gather all the information I brought from Siggraph and post the things I grabbed my attention the most in this blog.

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My short movie, called Chicken’o'Matic is finally on-line.

Check it out!

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My new tutorial on multipass rendering in Maya using Mental Ray is now on-line at CGChannel. The main subject is how to take your renders apart into passes and then recomping them for greater flexibility and control.

Check it out!

We have just finished a new commercial here at Ilegal FX. The final result was very gratifing! I’ve worked on the ramp’s modeling, texturing, shading and lighting and on the shading and lighting for the Ets at the end of the movie.

Besides that it was the first time I attended to the shooting of the movie it self, a very good experience for me, and important for the post production process since we’ve collected all the camera lenses data and HDRI images for lighting our scenes.

Watch the video.

YEAHH!! My short, Chicken`o`Matic (Pronto para Assar), was selected for the festival Animamundi 2010 (big animation festival in Brazil). I want to thank everybody who helped with the project in anyway and invite everybody who is nearby Sao Paulo, or Rio de Janeiro in July to go to the festival.
Work we’ve done at Ilegal FX for Clear shampoo, with the soccer player Cristiano Ronaldo. We’ve applied the ball he is playing with and the also in the shot where the ball comes to a complet stop with the brand pointing to the camera (picture to the left).
Another work I’ve participated in here at Ilegal FX. I’ve textured some, have done the setup and some modeling on many of the truck’s deformations and also have light shots 8 and 9.
Ad for a car insurance service in Brazil, done at Ilegal FX. I’ve done most of the modeling, some lights, shaders and renderings.
A Motorola commercial we did here at Ilegal FX. I did the modeling of the light poles, as well as the texturing and lighting in the widest shot (picture to the left) and in zoom out shot at the and of the commercial.
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Second work I participate in here at Ilegal FX. I’ve done the modeling of most assets, the lighting, and camera tracking of some shots. Cars are real, only the envoiroment is CG.
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Since september (2009) I’ve been working at Ilegal FX (http://www.ilegalfx.com/), a part of Grupo Ink (http://portal.inkbr.com/) that works with post-production and special effects. They’ve got some good work in the reel, worth taking a peek.
Whenever possible I’ll post some work I’ve participated in here.
It’ DONE! After 6 moths of hard work my short movie is complete (with it’s mere 60 seconds). It’s not on-line yet, hope I can screen it at some festivals first.
Diário de produção do curta Pronto para Assar
From February through august of 2009 I’ve been involved in the production of the short movie “Dead Chicken”. I was responsible for writing, directing, modeling, lighting, texturing, animating and rendering.

You can check out the production journal here, but it is only in portuguese.

Some exercises proposed along the classes at Melies School of 3d Cinema and Animation.
Some architetural visualization work i did back in 2007-2008.
Some old graphic design work, from 07.