People close to me might be aware that, for the last year and a half, I have been atending to the masters program at the Design faculty of the Federal University of Santa Catarina (Brazil). I have also use that as an excuse to not perform many time consuming activities like freelance jobs, friend gatherings and others. Tomorrow this excuse will be over with.
At 9am. in the Drummond Auditiorium I’ll be presenting my masters’ dissertation entitled: The quality of the stereoscopic effect assessed in relation to different image creation methods. The session will be open to members of academy and society in general.
This last job I’ve participated in was of a very rare breed. Animaking was bold enough to mix a bunch of different techniques, namely live action, miniature models, stop motion, cg and post… phew. It all blends into a nice view of the Aircross automobile running through the atacama desert…
I was a small part of this great effort, running most particle sims. It was very nice to work with some old friends and meet a few more nice people.
Watch in HD, if you will…
In the uni lab where I work (DesignLab) the creation of av content through computer graphics is a daily routine. Therefore we occasionally have to discuss workflow, project, file and asset management In the companies I have previously worked, as well as in our lab, I’ve never used a complete computational solution to handle this tasks. Most of the times management of many production aspects happens through best practices and some minor computer programs that help ease repetitive tasks or lessen user error potential of other tasks.
During my last vacations, out of curiosity, I decided to research what would be necessary to automate management of of digital productions in our lab. Firstly I sketched out some diagrams of how worked flow, most places I’ve worked. I also brought down to paper rules for naming, storage, and backup… rules I’ve learned ad hoc.
Back from the metropolis! This past week I have presented a workshop on ICE for 40 people at Melies school of cinema and animation, in São Paulo. Those who attended got a clear idea of what a interactive visual programing envoiroment like ICE may bring to the table in the context of animation and effects. We also stablished a panorama of most type of sims that exist in this, and other plataforms, trying to understand the pros and cons of each. Besides this overview we got into the guts of all the math behind ICE and some things those who are not aquinted with the tool get a hard time with (like data’s type and context). To finish it all off tornados and explosions were simulated, good times!