I did the tracking, re-modeling/projection, cg dust sim and rendering for about 30 scenes in this (stop-motion) animated feature film.
I did most of the particle sims for this spot produced by Animaking.
Piece created for a training material on texturing, lighting and rendering. Model by friend and insanely talented artist: Michelangelo Almeida.
Piece created for a CGSociety Lighting challenge.
GTO 288, trying to up modeling skills
Created while working at MFX. I did a small part of the modelling, a fair ammount of the animations, and handled the effects and simulations.
Advert for a school called Marista. I was mainly involved in modeling, rigging/tding and rendering. That was when this tool came into being…
Branding for a new tv channel in southern part of Brazil. Work was directed by talented Henrique Neumann, with concepts by very creative people from Firmorama. Selected for the the International Motion Festival of Cyprus.
Short created by talented director and CG artist Uirá Lamour. I worked on the compositing of cg and real elements.
Worked mostly on the modeling and setup of deforming shapes. Also lit one or two shots.
I did the modeling of the light poles, as well as the texturing and lighting in the widest shot and in zoom out shot at the and of the commercial.
I’ve done the modeling of most assets, the lighting, and camera tracking of some shots
My final project as a student, for the Voyage animation course. Wrote, directed, created all cg elements and compositing of those elements. Character concepts by Iaçua Simões and Jo Vi, music by Fabrício Zuccherato.